One of these activities is board games. Dating back to 5,000 BC, board games have been entertaining and educating people all over the world for over 7,000 years. At first, they were as simple as dice played by people in South-East Turkey. That then evolved into Senet, a popular game among pharaohs in Ancient Egypt (3100 BC) for which the gameplay rules are debated by historians. Followed by The Royal Game of Ur in 2650 BC (Iraq), played with two sets, one black, and one white, of seven markers and three tetrahedral dice (4-sided dice). The birth of chess is marked at 400 AD in Persia, and lastly, the first edition of what we now know of as Monopoly (then called The Landlord’s Game) was released back in 1903 in the United States.
With all that rich history, they have now evolved into intricate, strategy-focused games that improve cognitive development for individuals of all ages all over the world.
However, board games aren’t only beneficial to elderly people. They also increase communication skills, math skills, literacy and hand-eye coordination in young children, as well as healthy brain development in older kids and teens and assist in practicing essential cognitive skills for adults.Family Board Games at South Ruislip Library. The competition was intense! 💥 Games included #Monopoly and Narnia Risk Junior. #libraries #boardgames ^F pic.twitter.com/i38H0ycnxt
— Hillingdon Libraries (@Hill_libraries) April 20, 2019
If your library doesn’t already have board games, then you should start building up your collection with a few board games for each age group (such as children, teens & adults and elders). That way all your visitors have age-appropriate games to enjoy!
Unsure where to start? Have a look at some board game suggestions for all age groups.
Board Games for kids
Board Games for teens & adults
Board Games for elders
However, if your library does not have the resources to purchase the board games with your own resources, then there are some great initiatives you can take part in to bring board games to your library.
For example, a library in Australia started a program called ‘Library Got Game’. They acquired a couple of board games and let patrons play them twice a month. When they are ready for some new ones, they let the patrons choose which ones are most attractive to them. For funding and sourcing of the games, this library creates contacts with local game companies and has a ‘friends of the library’ group, which also funds some of the games.
We will be back with another interesting article from the library world soon!
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Samanta is a content writer for the Princh Library Blog. Princh, which is a printing and payment solution designed specifically for and with public libraries, makes a consistent effort to provide advocacy for libraries and library professionals. The Princh blog discusses library specific topics that inform their readers of library trends, insights, technologies and more.